What is possible and not possible during the Nativity Fast?
In 2018, the Nativity Fast will begin on November 28. During this period, Orthodox believers prepare to celebrate Christmas...
Sound cards in multimediaSOUND CARDS IN MULTIMEDIA
Today, sound cards are a whole class of devices, many of which serve much higher
purposes than simply outputting MP3 files to five-dollar speakers. They become the centers of the home
cinemas, Hi-Fi systems, home and professional studios.
By the way, the boards were called boards because they were a printed circuit board,
inserted into an ISA or PCI slot. Today, sound cards are also connected via USB, FireWire, PCMCIA.
Also, the tasks and capabilities depend on the device class,
that will be entrusted to the devices when working as a component in any version of media content.
3
152.01kb.
Multimedia.
Multimedia is a technology that combines information (data), sound, animation and graphics. In addition, multimedia is a means of exchanging information between a computer and the external environment.
The word multimedia means many carriers. Multimedia product- interactive computer development, which may include musical and speech accompaniment, video clips, animation, graphics and slides, databases, text, etc.
Multimedia products are divided on encyclopedias, educational and developmental programs, games and programs for children, advertising programs and presentations. Multimedia has two sides: hardware and software.
Hardware side of multimedia can be represented both by standard means - video adapters, monitors, disk drives, hard drives, and by special means - sound cards, CD-ROM drives and sound speakers.
Software side without hardware it makes no sense. Software tools are divided into purelyapplied Andspecialized.
Applied- These are Windows applications themselves that present information to the user in one form or another.
Software support for multimedia is contained in Windows, for example, Universal Player is a media player designed for playing audio and video recordings, cartoons and videos. Files containing video images and sound have extensions *.avi, *.mov, *.mpg. A special phonograph - Sound Recorder, is designed for recording and playing back sound, as well as for editing sound files.
Sound files have extensions *.wav, *.mid, *.mod, *.voc, *.fli.
Specialized- these are tools for creating multimedia applications - multimedia projects (for example, a program for creating multimedia presentations MicroSoft Power Point). This includes graphic editors, video editors (for example, Adobe Premier), tools for creating and editing audio information, etc.
Multimedia tools allow you to enter information into a computer from a microphone, tape recorder, CD player, video camera, VCR, etc. A standard 5.25" CD-ROM laser disk has a capacity of up to 650 MB. It only works in read mode.
Multimedia, as an independent direction in computer peripherals, arose in the early 90s in America. Then the first software products began to appear on CDs. In 1990, only 10 multimedia programs were published on CD, but today there are thousands of times more.
With the help of multimedia, children's fairy tales come to life, talking programs for teaching foreign languages, reference books and encyclopedias with fragments of video and sound clips are created.
The very names of the programs speak about this: “Your Family Doctor”, “Playing with the English Language”, “In the Ocean”, “Hermitage”, “Bible”, “Art”. All this becomes possible thanks to multimedia technology and CD-ROM drives on a personal computer. A multimedia computer must include: A system unit with a minimum 386 SX processor, a Super VGA monitor (with a video card of 512 kilobytes or higher), RAM of 4 megabytes or higher, a Hard Drive, a Sound card, a CD-ROM drive, an acoustic system (speakers, stereo headphones).
Sound Cards
The presence of a CD-ROM drive only allows you to listen to audio CDs. A sound card is required to obtain professional quality audio, create and record sounds, synthesize complex audio effects, mix audio information from several sources, independently include audio in multimedia presentations, supplement documents with voice annotations, etc.
A sound card (or Sound Blaster) is usually installed in the form of an electronic board into a connector on the computer's motherboard.
The history of the development of sound cards begins with the release of the very first models of IBM computers. Initially, computers were equipped only with a PC Speaker, which was not designed to reproduce normal sound.
At that time, no one even thought about any multimedia programs, and computer games were practically the only use for good sound. The first sound card for the IBM PC was made by TANDY. The sound of this card was approximately similar to the sound of cards in gaming computers (3 musical voices). Other companies began to produce sound cards. The most famous of them are Adlib, Creative and Roland. Adlib sound cards are one of the simplest and cheapest sound cards in use today. Their sound is based, like most common cards, on frequency modulation (FM).
The card contains 11 FM voices and can play music quite well. But she can’t handle digital (or digitized) sound. Cards of this type are monophonic, but they often use the pseudo-stereo principle. Today, cards that only support the Adlib standard are obsolete. Sound cards from Creative Labs have become the standard for modern multimedia systems. An important difference between these cards is the ability to reproduce digital sound, that is, almost everything that can be heard. The quality of playback depends on two important parameters - bit depth and sampling frequency (this is the data update rate). The bit depth of the cards is usually 8 and 16 bits, and the sampling frequency is 4 to 44.1 kHz.
Digital sound cards are reproduced and recorded thanks to digital-to-analog and analog-to-digital converters (DAC and ADC).
CD-ROM drive and laser discs
The main carrier for multimedia programs in the world is the CD-ROM laser disk. This brilliant disc, no different in appearance from an Audio CD, holds up to 650 MB of information in such forms as video, audio, text, graphics and animation. The same amount of information can fit on 250,000 pages of printed text or on 8 meters of bookshelves. This explains the widespread use of CD-ROMs in the world.
CD drives are produced by such well-known companies as Sony, NEC, Panasonic, Plextor, Creative. Reading data from CDs occurs using a laser beam, which reads information from micro-tracks printed on the CD. Data is read at a speed of 150 kb/s. At this speed, drives are called single-speed drives. Now these drives are obsolete, instead they began to produce faster 2-, 3-, 4-x, 6-, 8-speed drives. That is, reading occurs 2,3,4,6,8 times faster. There are also faster CD-ROM drives, for example 16, 24, 32 speed, etc.
Multimedia presentations
A multimedia presentation is a multimedia product, which may include text and text special effects, speech and music, animations, video clips, galleries of pictures and slides (slide shows), etc.
Multimedia presentations are widely used when creating educational programs, including those on laser discs, when creating advertising videos, video clips, etc. There are a number of programs that allow you to create multimedia presentations, for example MicroSoft PowerPoint (4.0, 7.0, 97). Among these programs, programs that can capture screen videos and convert them into AVI and EXE video files are of great importance. Such programs include MicroSoft Camcorder, Hiper Cam, Lotus ScreenCam. However, these presentations are not interactive, but they can be part of a larger interactive presentation.
Great opportunities for creating multimedia presentations are provided by the use of Internet technologies, for example, the use of the HTML language editor and the MicroSoft Internet Explorer Web page viewer, which is installed on most modern computers. In the simplest case, you can use the Notepad editor for Windows as an HTML language editor. This technology is much simpler than using PowerPoint, and its efficiency is quite high (at the level of the capabilities of the Internet computer network).
You can create Web pages in HTML - htm or html files containing text, pictures, animations, speech and music, video clips, interconnected by hypertext links. By moving from one Web page to another using hypertext links, you can create an interactive multimedia presentation (multimedia project) on any topic using buttons and other dialog elements.
Slide 2
These days, almost every home computer comes with a sound card. It's almost standard. Sound cards allow you to listen to recordings from CDs, MPEG-3 and RealAudio files, enjoy computer games, work with Internet phones, Internet radio stations or news servers. If you are going to use a computer for sound recording, you cannot do without a sound card.
Slide 3
A sound card can be equipped with speakers and a joystick for games, and then we call it a sound box. If there are no speakers, then any external amplifier, headphones or cassette recorder will do for playback. Today on the market you can find sound cards costing from 12 to 1000 dollars and even more. The price lists of computer companies offer a wide range of sound cards. It was this card that at one time was the first sound card that cost less than 100
Slide 4
Since the advent of sound cards (80s), they have been classified according to their ability to reproduce sound recorded digitally and, if possible, to synthesize it. In accordance with this, at least three classes of audio cards are distinguished: Sound cards - contain only a digital recording/playback path; accordingly, such devices only allow recording (digitizing) or playing back a continuous audio stream. The work of storing the recorded stream and preparing the playback stream is assigned either to the software or to the signal processor built into the sound card. The first sound cards "Computer" with the first sound card
Slide 5
Musical – contain only a musical synthesizer. Such devices are focused primarily on generating musical sounds, which are created parametrically (by harmonic signal generators) or by playing a pre-recorded set of reference sounds. It is obvious that neither one nor the other class of sound cards fully meets the modern requirements placed on them: the latter in most cases belong to the class of combined (sound-musical) devices that combine the functions of the first two classes of sound cards. A synthesizer (synthesio - I do) is a device that creates sound. In computer sound card terminology, a synthesizer is the part of the sound card that is responsible for generating sounds and music.
Slide 6
The sampling (digitizing) frequency of the signal must be at least twice the maximum frequency of the input signal (according to Kotelnikov’s theorem). If human speech occupies a frequency band of up to 3–4 kHz, then a frequency of 8 kHz is required to digitize it. Modern sound cards support sampling rates of 8.0–192 kHz, which corresponds to signals with frequencies up to 96 kHz.
Slide 7
Bit depth and dynamic range. Modern sound cards allow you to record sound with a resolution of 8, 16 and 24 bits, which corresponds to 256, 65536 and 16.7 million different signal levels. This parameter, first of all, determines the dynamic range of the reproduced sound, that is, how many times the intensity of the loudest sound can be greater than the intensity of the quietest sound. This quantity is usually expressed on a logarithmic scale and measured in decibels. For 8-bit audio, the dynamic range is only 48 dB, for 16-bit it is 96 dB, and for 24-bit it is 144 dB. ASUS Xonar: 1987 - the first sound card for PC appeared - AdLib Perhaps the first sound card “tailored” for home theater
Slide 8
The signal-to-noise ratio (S/N or SNR – Signal to Noise Ratio) shows how many times the signal volume is greater than the noise volume that occurs in the sound card for various reasons, primarily as a result of sampling error. Sampling noise is always present and is at least half the least significant bit, so, for example, the signal-to-noise ratio for a 16-bit board cannot be better than 93 dB (i.e. 96–6:2). Various sound cards: Xonar (01.jpg, 448×310, 12 KB) Auzen_X-FI.jpg, 380×252, 30 KB
Slide 9
Total Harmonic Distortion (THD). Nonlinear distortion is the result of inaccuracy in the restoration of a signal from digital to analog. The coefficient of nonlinear distortion is measured as a percentage: 1% – “dirty” sound; 0.1% – normal sound; 0.01% – pure Hi-Fi sound; 0.002% – Hi-Fi – Hi End class sound. This is the first sound card from Icemat jpg, 130×127, 2 KB ASUS announced its first sound card at Computex 2007. 387422_01_thumb.jpg, 133×100, 15 KB At CeBIT 2007, Creative demonstrated its first sound card. hifi.gif, 250×250, 22 KB
Slide 10
Supported special effects. Special effects supported by sound cards include reverb, chorus, and various 3D enhancements. All special effects are the result of sound processing, which refers to the transformation of sound data in order to change the sound characteristics. The main methods of converting audio data are amplitude, frequency, phase and time conversions. E-Mu 18204696_big.jpg, 360×260, 37 KB E-MU 011_1.jpg, 200×200, 14 KB
Slide 11
Amplitude transformations. They are performed on the amplitude of the signal and lead to its amplification/weakening or change according to some law in certain parts of the signal. Frequency conversions. They are performed on the frequency components of sound: the signal is presented in the form of a frequency spectrum at certain time intervals, the necessary frequency components are processed, for example, filtering, and the signal is reversed from the spectrum into a wave. Phase transformations – shifting the phase of the signal in one way or another; for example, converting a stereo signal allows you to realize the effect of rotation or “volume” of sound. Temporary transformations. They are implemented by superimposing, stretching/compressing signals, which allows you to control the spatial characteristics of the sound.
Slide 12
Echo effect. Implemented using time transformations. In fact, to obtain an echo, it is necessary to superimpose a time-delayed copy of the original input signal. Repetition effect (Reverberation). The effect is to give the sound the volume characteristic of a large hall, where each sound generates a corresponding, slowly fading echo. Audigy4,bulk Creative System Requirements:Intel® Pentium® III or Celeron 800MHz,or AMD® 1GHz or faster,Intel®,AMD®,Microsoft® Windows® XP (SP2),Windows 2000(SP4) or Windows Professionalx64,128 MB RAM ,600MB HD
Slide 13
Chorus effect. As a result of its application, the sound of the signal turns into the sound of a choir or the simultaneous sound of several instruments. The scheme for obtaining this effect is similar to the scheme for creating the echo effect, with the only difference being that the delayed copies of the input signal are subjected to weak frequency modulation before mixing with the input signal. Increasing the number of voices in a choir is achieved by adding copies of the signal with different delay times. To improve the quality of sound reproduction, audio devices implement various multichannel audio encoding schemes, the most common of which are the following: DSS, DPL, THX, AC3, Dolby Digital EX, DTS, etc.
Slide 14
One of the newest sound cards. Terratec Producer Phase 88 Average price: RUR 11,561 (from 8,093 to 15,029 rubles) General characteristics: Type - internal with an additional block.; Connection type - PCI; Sound scheme -7.1; Sound characteristics: DAC/ADC bit depth - 24 bit/24 bit Maximum DAC frequency (stereo) -96 kHz Maximum DAC frequency (multichannel) -96 kHz Signal/noise ratio DAC/ADC -110 dB/100 dB
Slide 15
Standards support: EAX version - no; ASIO - 2.0 support. Connection: Digital interfaces S/PDIF - coaxial input, coaxial output; Support for external synchronization – yes. Number of external linear inputs – 8; Number of microphone inputs - 1; Availability of preamplifiers - yes; MIDI interfaces - inputs/outputs - 1/1 Number of independent headphone outputs - 1.
Slide 16
The authors of the presentation “Sound Cards” are 10th grade students, Municipal Educational Institution “Secondary School No. 4” KOVINA DARIA and SEREBRYAKOVA ANNA. The materials used are taken from the Internet, as well as pictures from the school archive and personal drawings, pictures and music provided by the creators of the presentation. We would like to thank Fazylov Dinis and Khasanov Ruslan for their help in creating the presentation. 09/26/2007.
View all slides
Computer Science Presentation - Sound cards
These days, almost every home computer comes with sound card. It's almost standard. Sound cards allow you to listen to recordings from CDs, MPEG-3 and RealAudio files, enjoy computer games, work with Internet phones, Internet radio stations or news servers. If you are going to use a computer for sound recording, you cannot do without a sound card.
Sound card can be equipped with speakers and a joystick for games, and then we call it a sound console. If there are no speakers, then any external amplifier, headphones or cassette recorder will do for playback.
Today on the market you can find sound cards costing from 12 to 1000 dollars and even more. The price lists of computer companies offer a wide range of sound cards.
Classification of sound cards.
Since the advent of sound cards (80s), they have been classified according to their ability to reproduce sound recorded digitally and, if possible, to synthesize it.
In accordance with this, there are at least three classes of audio cards:
Audio - contain only a digital recording/playback path; accordingly, such devices only allow recording (digitizing) or playing back a continuous audio stream. The work of storing the recorded stream and preparing the playback stream is assigned either to the software or to the signal processor built into the sound card.
Musical– contain only a music synthesizer. Such devices are focused primarily on generating musical sounds, which are created parametrically (by harmonic signal generators) or by playing a pre-recorded set of reference sounds.
It is obvious that neither one nor the other class of sound cards fully meets the modern requirements placed on them: the latter in most cases belong to the class of combined (sound-musical) devices that combine the functions of the first two classes of sound cards.
Synthesizer(synthesio - I do) is a device that creates sound. In computer sound card terminology, a synthesizer is the part of the sound card that is responsible for generating sounds and music.
Main characteristics of sound cards:
The sampling (digitizing) frequency of the signal must be at least twice the maximum frequency of the input signal (according to Kotelnikov’s theorem). If human speech occupies a frequency band of up to 3–4 kHz, then a frequency of 8 kHz is required to digitize it. Modern sound cards support sampling rates of 8.0–192 kHz, which corresponds to signals with frequencies up to 96 kHz.
Bit depth and dynamic range. Modern sound cards allow you to record sound with a resolution of 8, 16 and 24 bits, which corresponds to 256, 65536 and 16.7 million different signal levels. This parameter, first of all, determines the dynamic range of the reproduced sound, that is, how many times the intensity of the loudest sound can be greater than the intensity of the quietest sound. This quantity is usually expressed on a logarithmic scale and measured in decibels. For 8-bit audio, the dynamic range is only 48 dB, for 16-bit it is 96 dB, and for 24-bit it is 144 dB.
The signal-to-noise ratio (S/N or SNR – Signal to Noise Ratio) shows how many times the signal volume is greater than the noise volume that occurs in the sound card for various reasons, primarily as a result of sampling error. Sampling noise is always present and is at least half the least significant bit, so, for example, the signal-to-noise ratio for a 16-bit board cannot be better than 93 dB (i.e. 96–6:2).
Harmonic distortion factor(Total Harmonic Distortion, THD). Nonlinear distortion is the result of inaccuracy in the restoration of a signal from digital to analog. The coefficient of nonlinear distortion is measured as a percentage: 1% – “dirty” sound; 0.1% – normal sound; 0.01% – pure Hi-Fi sound; 0.002% – Hi-Fi – Hi End class sound.
Supported special effects. Special effects supported by sound cards include reverb, chorus, and various 3D enhancements. All special effects are the result of sound processing, which refers to the transformation of sound data in order to change the sound characteristics. The main methods of converting audio data are amplitude, frequency, phase and time conversions.
Amplitude transformations. They are performed on the amplitude of the signal and lead to its amplification/weakening or change according to some law in certain parts of the signal.
Frequency conversions. They are performed on the frequency components of sound: the signal is presented in the form of a frequency spectrum at certain time intervals, the necessary frequency components are processed, for example, filtering, and the signal is reversed from the spectrum into a wave.
Phase transformations – shifting the phase of the signal in one way or another; for example, converting a stereo signal allows you to realize the effect of rotation or “volume” of sound.
Temporary transformations. They are implemented by superimposing, stretching/compressing signals, which allows you to control the spatial characteristics of the sound.
Echo effect(Echo). Implemented using time transformations. In fact, to obtain an echo, it is necessary to superimpose a time-delayed copy of the original input signal.
Repetition effect (Reverberation). The effect is to give the sound the volume characteristic of a large hall, where each sound generates a corresponding, slowly fading echo.
Chorus effect(Chorus). As a result of its application, the sound of the signal turns into the sound of a choir or the simultaneous sound of several instruments. The scheme for obtaining this effect is similar to the scheme for creating the echo effect, with the only difference being that the delayed copies of the input signal are subjected to weak frequency modulation before mixing with the input signal. Increasing the number of voices in a choir is achieved by adding copies of the signal with different delay times.
To improve the quality of sound reproduction, audio devices implement various multichannel audio encoding schemes, the most common of which are the following: DSS, DPL, THX, AC3, Dolby Digital EX, DTS, etc.